Abstract: When Soul Calibur was released for the Dreamcast in 1999, it set a new standard for fighting games on home consoles. Subsequent entries in the series have changed very little as far as the weapon-based fighting mechanics are concerned, and have introdu...
Online play is smooth and hasslefree, Plenty of different characters, plus you can make your own, Gameplay is accessible for newcomers and has plenty of depth for veterans, Tower of Lost Souls mode offers plenty of singleplayer challenge, Looks great.
Theres no team battle mode, Story mode is short and disappointing, You cant pit Yoda against Darth Vader, yet.
Soulcalibur returns with the same deep fighting system and a new online mode that makes it an easy game to recommend. ...
An exceptional sequel that builds upon its predecessors depth and introduces online multiplayer to the series.
Non-canon fighters are largely imbalanced or throw-away; occasional online hiccups.
Namco-Bandais fighting game series is an established fan favorite, and Soulcalibur IV is no exception. Instead of narrowing down the focus to one perspective, were combining the efforts of two brawling editors, Sterling McGarvey and Miguel Lopez, to ...
Abstract: Mitsurugi, Sophitia och gänget är tillbaka igen. Och det i bättre form än på mycket länge i ett superambitiöst spel som verkligen förändrar och känns fräscht rakt igenom...
An amazingly deep and beautiful fi ghting experience, marred by a couple of unnecessary characters, but essential nonetheless. If the online modes simulate the feeling of a traditional one-onone battle, we’ll be in combat heaven. 8.9/10Print this pa...
Abstract: Like this story?Buzz it up on Yahoo! Buzz. As someone who's - as the years march on -- become less interested in how utterly hardcore a fighting game can be and more concerned with how a game can move the genre forward, I'm glad to say that Soul Calib...